Projects

Collaborative Ontology Development

01.02.2015 — 30.09.2017

The Wikipedia project showed that community-based knowledge-generation can produce and maintain a knowledge-base of high quality. While Wikipedia is human-readable, the WikiData project aims at building a machine-readable knowledge representation, which can be interpreted as an ontology. These ontologies can be thought of a backbone of the semantic web - a machine-readable world wide web. Similar to Wikipedia, a community formed around WikiData. Although we know, that the community established ...

ELAP Concept Landing Page

Entrepreneurial Network University

01.04.2014 — 31.01.2018

„Entrepreneurial Network University“ ist das Strategiekonzept zur Etablierung einer hochschulweiten Gründungskultur an der Freien Universität Berlin und der Charité – Universitätsmedizin Berlin. Langfristiges Ziel ist die Realisierung einer Vision für das Jahr 2020: Dann soll die Freie Universität Berlin über eine hochschulweite Gründungskultur verfügen und gemeinsam mit der Charité eine Gründerhochschule auf europäischem Spitzenniveau sein. Das Konzept wurde im Wettbewerb ...

German Federation for Biological Data

01.09.2015 — 31.08.2018

Environmental and biological research is becoming central to major societal challenges related to the Earth's ecosystems and climate dynamics. To handle the scale and complexity of the scientific questions being addressed, there is a strong need to integrate knowledge because biological data are currently scattered and difficult to share. We propose here a coherent infrastructure to improve scientific data integration and preservation. The project brings together national key players providing ...

Object-Centered_Collaborative_Knowledge_Structures

Object-Centered Collaborative Knowledge Structures

01.04.2016 — 31.10.2017

Working with physical objects is an essential part of a wide range of research processes such as in archeology, medicine, architecture, and design. These research processes with physical objects are especially challenging in two regards: (1) for providing direct access to physical objects for globally distributed teams and (2) for keeping track of all participants current perspectives on the object and their evolving knowledge base regarding an object’s knowledge.  In this project, we aim to ...

neonion

Semantic Annotation for Digital Humanities

01.01.2014 — 31.12.2017

The HCC.lab investigates how semantic annotations can enrich scholars' knowledge creation work. Our semantic annotation software neonion enables scholars (and other users) to annotate semantic concepts in text documents, link annotated concepts to existing linked-data entities, for example from Wikidata, and finally extend their knowledge by integrating relevant, additional knowledge from these external sources. With the help of neonion as a research environment and its users, we want to ...

Projects — abgeschlossen

girlsday

Design and implementation Girls'Day WebApp

01.01.2015 — 30.06.2015

For the Girls' Day web application at Freie Universität Berlin the HCC.lab developed a concept for an appropriate user interaction design, the information design as well as the user interface design. The web application offers girls at the age of 10 till 15 years possibilities to register for the Girls' Day workshops at the FU Berlin, get information and manage their profile information. The web application requires to be easy to use for even the younger girls. Our interaction design, ...

ELAP - Implementation Landing Page

Heuristic Evaluation of ELAP - An Educational Material Platform

10.02.2014 — 28.04.2014

The ELAP web application is envisioned to serve as a platform used by professors and educational staff to find and share teaching material related to entrepreneurship education. It is developed by the Entrepreneurial Network University of Freie Universität Berlin. The HCC.lab conducts a heuristic evaluation at an early stage of the developing process of the ELAP platform. From the beginning, the goal of the ELAP team is a high user’ acceptance towards the platform and therefore, a ...

Integrating Automotive Sensor Data

12.04.2013 — 12.07.2013

Modern cars are equipped with a variety of sensors that have not been used for out-of-car applications, yet. For example, the fuel usage (miles per gallon) could be used to feed a game that shows the environmental impact of the driving style, thus creating a challenge to drive green. In this project the company Carmeq provided an interface to the raw internal sensor data of a car and asked for ideas how to use the data to create new and innovative applications. Based on the user-centred-design ...

Smart Mobility

13.04.2012 — 13.07.2012

Going on a business trip is a routine activity for many employees, but the processes to plan, book and the way of travelling have changed in recent years. We have online booking sites, Mitfahrgelegenheiten and car sharing. "Improving the experience for their travelling employees while making business trips more cost efficient" was the challenge the company Carmeq presented to us. Based on the design thinking method four student teams worked on different aspects of the challenge. After a ...

Course Builder Module

Usability Analysis and Redesign of Course Builder Module in Educational Material Platform

24.04.2015 — 18.12.2015

The ELAP web application is envisioned to serve as a platform used by professors and educational staff to find and share teaching material related to entrepreneurship education. It is developed by the Entrepreneurial Network University of Freie Universität Berlin. Based on the results of the first project that addressed the initial structural characteristics of the platform, in this new projects focusses on one  main feature - the  course builder module. Educator can use this module to ...

User Research for new Girls'Day WebApp

14.10.2013 — 15.05.2014

For the new Girls' Day web application of the Freie Universität Berlin the HCC.lab conducted a user-centered and usability-oriented requirement analysis. The requirement analysis is based on the following pillars: interviews with several stakeholders of previous Girls' Days, investigation of existing Girls' Day documents, especially a Girls' Day report from 2008, a review of the existing Girls' Day software, existing other software for kids and research about software design for children. The ...